
18
Chapter 3
color is assigned to the memory button, activate another
memory button or the top color button (9). In many cases (e.g.
when titling) the color box provides the Alpha option (7). Here
you let the desired color shine through your motif displayed
on the right (6), (the Eiffel tower is shown here as an example).
You can specify the alpha value in percent by moving the scroll
bar. The lower the percentage value the more transparent your
selected color and the more clearly your motif shines through.
Clicking on the ‘Pick color’ button (11) opens the first frame of
the scene that is selected in the scene bin (in the case of the
‘New’ menu) or in the storyboard (in the case of the Effects
menus). There is a toolbar in the foreground containing several
buttons:
If you have opened the color box from an effects menu, you
can first of all use the top left selection button to specify
whether the scene (‘Effect’) that is currently selected in the sto-
ryboard or another freely selectable scene (‘Choose’) should
be displayed.
Clicking on ‘Choose Scene’ opens the scene bin and you can
specify a scene from which you want to capture the color.
If the upper selection button was previously set to ‘Effect’ it
will automatically switch to ‘Choose’ after you select another
scene. You can then use the selection button to conveniently
jump back and forth between the two scenes. (By activating
the color box in the transition effect menu, you can use the
two ‘Left scene’ and ‘Right scene’ buttons allowing you to
switch back and forth between the respective scenes.) You
can use the slider control or separate buttons at the bottom to
roll through the selected scene frame-by-frame. (In the case of
image-processing effects, you also have the option of roll-
ing through the entire length of the effect, i.e. through several
scenes.)
The ‘Position’ and ‘Size’ buttons allow you to adjust further
settings for the color capture function. The smaller the little se-
lection box is, the more precisely you can specify the color. In
the little ‘Color’ box, you can view the color over which the box
is currently placed. If there are several colors contained within
the area of the selection box, an average color value is taken.
After you click on ‘OK’ you will see that your selection is
applied to the color window of the color box. If you click on
‘Cancel’, you will close the menu without applying any settings
changes.
You can use the Archive function (8) to save the colors you
specify for later use (see ‘Archive function’).
When you have finished making all the settings you want, click
on ‘OK’ to confirm and to exit the color box.
Tip: If you would like to reuse a color for titling that has already
been used for an effect (e.g. picture-in-picture), archive the
effect color, change to Titling and reload the color. You can
access archived colors from all projects.
The symbols for direct menu change
Most of the Bogart SE screens are represented by symbols.
You will find these symbols on small buttons at many places
and they serve to directly switch from one menu to another.
It is always possible to return to the Main menu and go from
there to the individual menus, but the experienced user will
save time by using the symbols to access menus directly. You
will become used to the symbols while doing some editing.
Instant memorization of their uses is not necessary.
G
Wave form (envelope curve) and audio scrubbing
The menus Insert, Range, Split, and Trim (video and audio)
contain a loudspeaker symbol in the operating panel (on some
editors, only if the Gold Edition has been activated).When this
symbol is active (blue) a small box containing the Audio Wave
Form is displayed at the other side of the operating panel.
The wave form graphically displays the volume over time. The
height of the curve represents loudness (the higher, the louder)
and the width is a measure of time. In the wave form you see
a vertical, black position marker indicating your current picture
position. This position marker is also shown when you scroll
through the scene or the audio segment.
The audio wave form is automatically played when one of the
buttons ‘In’, ‘Out’, ‘Split position’ or ‘I’ or ‘I’ is clicked and
the trackball is held motionless for approximately 0.5 seconds.
A movable, vertical white-hatch bar indicates the actual play-
back position.
When trimming the beginning of a scene (In) the black position
marker can be seen to the left on the curve. When trimming the
end of a scene (Out), it can be seen to the right. As you scroll
through the scene you hear the corresponding audio. Depend-
ing on the scrolling speed you hear the audio faster or slower
(often referred to as ‘scrub audio’). The wave form has two dif-
ferent display forms. When scrolling through the scene you see
a detailed wave form or a segment of the wave form. As soon
as you receive a preview of the last second the wave form for
the entire playback time is shown.
If you do not need the wave form, it can be deactivated. Click
on the button with the loudspeaker symbol to make it return to
its original color and to make the frame disappear. To bring the
wave form back, click on the symbol again.
i-buttons
Most effect menus, including the transition effects, image
processing effects, and titling screens all have an ‘i’ button.
This is a button for obtaining information. If you have selected
supplementary or bonus effects and click on this button, a
Product information menu opens and gives you an explana-
tion or summary instructions for the selected effect. If there is
a manual available for a product, the information will refer to
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